Book Description
Teaches graphic artists the fundamentals of computer programming within a visual playground!
Product Description
This book introduces programming concepts in the context of computer graphics and visual art, in a more accessible format than traditional programming textbooks. It uses the open source programming language Processing as the basis for all discussion and examples, focusing on the fundamentals such as variables, conditionals, loops, arrays, and objects in a highly visual manner. The book will also introduce advanced topics such as data mining, networking, image processing, computer vision, and 3D graphics. It will also introduce using Processing for "tangible media"; communicating with microcontrollers to interact with the physical environment. Processing is built on top of the programming language Java, and so is an excellent introduction to Java and object-oriented programming, and will help prepare the student for study of more advanced object-oriented languages such as Java or C++.
* Introduces the concepts of computer programming using the programming language Processing developed at the MIT Media Lab
* Written for the interactive media designer without any programming experience
* Includes source code for many examples, illustrated with examples of what can be done with Processing
##初學者指南,寫得很細緻。值得一提書後習題設置的非常用心。
評分 評分##剩下的部分以後當字典
評分##語言簡潔明瞭,清晰易懂。主要麵對無編程經驗的設計師和藝術傢。當然,有編程背景的可以加快節奏閱讀。 希望讀完之後能對processing和programming in general有更好的認識。 Daniel Shiffman把這本書的10個章節分為初級,中級,高級三部分;但就像給小學生用的數學課本一樣,雖然有一年級到六年級的區彆,也不過是簡單的運算;它和另外兩本英文載體的Processing教學書的最大區彆就在於此,從章節安排到寫作方式,Daniel都把讀者當作沒有絲毫程序基礎來...
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