發表於2025-03-03
Yu-kai Chou is a Pioneer and International Keynote Speaker on Gamification, and the Original Creator of the gamification framework: Octalysis. He is the Founder of The Octalysis Group and the Behavioral Scientist at the Israel-based gamification platform Captain Up. He has been a regular speaker/lecturer on gamification worldwide, including at organizations like Stanford University, Accenture, Tedx, SxSW, Gamified India, Huawei, the Innovation Center in Denmark, Kingdom of Bahrain, and many more. Yu-kai was one of the earliest pioneers in Gamifcation, starting his work in the industry in 2003. In 2014, Yu-kai received the reward of "#1 Gamification Guru" by the World Gamification Congress based in Spain, as well as the UK-Based organization Rise.Global (not to say that he is actually the best at anything, but something nice to have on a Bio). He has helped a variety of companies, from seed stage startups to Fortune 500 companies such as eBay, Huawei, Fidelity, HP, Cisco, Wells Fargo, and more. Yu-kai is a Board Director for Morf Media, a gamified training and learning platform.. He is also a Board Advisor for many organizations and companies through out North America, Europe, and Asia, including BALANCE Edutainment (creators of Pacha’s Pajamas), Loki Studios (creators of Geomon and sold to a Yahoo), Powzy (mobile game monetization platform) and RedCarpet (Offline Loyalty Platform in India), Plug.DJ, Lucky Diem, and many more.
The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives.
"Yu-kai is at the cutting edge of the field of behavior design."
-Nir Eyal, Best Selling Author of Hooked: How to Design Habit-Forming Products
"Yu-kai's Octalysis framework brilliantly explains the intricate relationships between human behaviors and their inner drives. Accompanied by numerous application examples, Octalysis is the turnkey for gamification in any product and service design."
-Dr. Jianming Dong, Chief User Experience Architect, Huawei
Yu-Kai is the real deal. His experience, expertise and passion make this a must read for those looking to grasp the possibilities available through applied gamification.
--Jeff Gates, former counsel to U.S. Senate Committee on Finance and author of The Ownership Solution, Democracy at Risk, Guilt By Association.
Yu-kai's Insights were instrumental in helping Lucky Diem supercharge our client La Quinta's bookings per user by 206% and incremental revenue per user by $157 (132% Lift) against the control group. Being able to achieve a viral coefficient of 530%, I would recommend any business to work with Yu-kai and learn his Octalysis Framework.
--Andrew Landis, Founder & CEO of Lucky Diem
Yu-kai's reputation precedes him in the field of gamification. His Octalysis framework is both elegantly simple and intricately complex. His book is not only extrinsically rewarding to read, but intrinsically motivating to apply; it s wickedly effective, and yet divinely true. Octalysis brilliantly unified all these seemingly conflicting aspects of gamification into a single cohesive framework with a hidden twist in the middle of it it s sensational.
--Michael Wu, Chief Scientist of Lithium
Actionable Gamification 下載 mobi pdf epub txt 電子書 格式 2025
Actionable Gamification 下載 mobi epub pdf 電子書##(首要地位)史詩意義與使命感:願景的力量,更高的願景和重大的意義,缺點在於信任度和緊迫感稀缺。 (容易設計)進步與成就感:剋服挑戰後的榮耀,缺點在於需要依賴於“他者”進行襯托,且對於整體排行榜容易缺失信心。當然,立足於“周邊”(排行榜上下)是有效的解決辦法。...
評分 評分##作者發明瞭一個八角理論,實際上就是把一些心理學上的原理放進去,比如正麵驅動和負麵驅動,還有成就感、稀缺感等等,理論並不新,但是我對於心理學在遊戲中的應用還是有點好奇的,翻譯還算是通順的,所以看得不是很痛苦。 這本書點齣瞭一個事實,遊戲並不是生活的必需...
評分好書。不得不說看瞭很多Gamification的材料,還是這本講的透。
評分 評分好書。不得不說看瞭很多Gamification的材料,還是這本講的透。
評分##非常腦洞的一本書!所謂遊戲化設計,實則是以人為本的設計方式,結閤瞭人性與心理學的博弈,梳理為八角行為。 如下: 1.自我價值的實現:米粉,果粉,把消極用戶轉換為忠實愛好者。 2.炫刷成就感:進度條,勛章,積分,排行榜。 3.創意,自定義:棋牌類遊戲,植物大戰僵屍,對...
評分##通讀下來,全書都在湊概念,然後將成功産品的元素強行賦予自己提齣的八要素概念。 很遺憾,最後兩章實在讀不下去瞭。 Facebook成功的元素,Ebay采取的策略,強行都能湊到八要素中。 其實遊戲化大部分概念,都可以用社會行為學來解釋,主要的是理解其中的行為學本質,然後巧妙的...
評分Actionable Gamification mobi epub pdf txt 電子書 格式下載 2025