Since the introduction of the personal computer in the early 1980s, many objects have been designed to have capabilities well beyond their immediate use or appearance. Whether openly and actively or in subtle, subliminal ways, these objects talk to us, and we have come to expect interaction with them. Contemporary designers, besides giving objects form and function, write their initial scripts--the foundation for useful and satisfying conversations. Talk to Me focuses on projects that involve such direct interaction--including interfaces, websites, video games, devices and tools, and information systems--as well as installations that establish practical, emotional, or even sensual connections to cities, companies, governmental institutions, or other individuals. The featured objects range in date from the late 1980s to today, with particular attention given to the last five years and projects currently in development. Organized thematically, Talk to Meintroduces design practices that are increasingly crucial to our world and demonstrates how rich and deep the influence of design will be on our future.
##最喜歡看案例啦。有幾個critical design的案例還是滿觸動的。
##一本交互的實體書
##為圖打分
##法國想買沒買到,近十年以後廣州方所撞見三摺
##MOMA編的竟然也那麼多齣自RCA,不見RISD
##就是看一些例子,從越來越宏觀的角度看設計師做瞭啥
##就是看一些例子,從越來越宏觀的角度看設計師做瞭啥
##法國想買沒買到,近十年以後廣州方所撞見三摺
##最喜歡看案例啦。有幾個critical design的案例還是滿觸動的。